Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 159 days ago
10 / 3 / 10
K / D / A
57.1%
Kill participation
1,030.6
Damage / min
13,405g
601.6 gold / min
15
4 placed · 0 cleared
168
7.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldmen#TOP
Olaf · Top
7 / 3 / 5
34.3% KP
17,463
19% share
11,869g
202 CS · 9.1/m
Sheiden#1234
Jayce · Jungle
10 / 3 / 10
57.1% KP
22,965
25% share
13,405g
168 CS · 7.5/m
Dagestan#2or3
Xin Zhao · Mid
8 / 2 / 12
57.1% KP
29,956
32.6% share
13,641g
218 CS · 9.8/m
sammuxx#1v9
Ezreal · ADC
5 / 4 / 10
42.9% KP
12,365
13.4% share
12,060g
200 CS · 9/m
Otiak#Block
Neeko · Support
5 / 6 / 10
42.9% KP
9,225
10% share
7,882g
20 CS · 0.9/m
Red side
DefeatPompaci Armut#123
Ambessa · Top
2 / 5 / 3
27.8% KP
17,832
23.1% share
8,244g
175 CS · 7.9/m
NattyNatt#2005
Sylas · Jungle
2 / 7 / 6
44.4% KP
14,673
19% share
9,194g
166 CS · 7.4/m
anjelik#EUW
Yasuo · Mid
3 / 11 / 1
22.2% KP
14,337
18.6% share
8,494g
154 CS · 6.9/m
hachiware#lucia
Smolder · ADC
9 / 6 / 4
72.2% KP
25,472
33% share
12,800g
205 CS · 9.2/m
sick and tired#EUW2
Rell · Support
2 / 6 / 8
55.6% KP
4,767
6.2% share
6,188g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
