Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 159 days ago
20 / 4 / 9
K / D / A
80.6%
Kill participation
1,722
Damage / min
28,394g
812.8 gold / min
23
12 placed · 5 cleared
443
12.7 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
8
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV GODYR KHAN#1398
Udyr · Top
8 / 7 / 4
33.3% KP
18,246
12.3% share
15,774g
237 CS · 6.8/m
PUBΛ#UBA
Poppy · Jungle
11 / 4 / 8
52.8% KP
18,422
12.4% share
15,846g
214 CS · 6.1/m
Miralis Funesto#MH3U
Gwen · Mid
9 / 9 / 4
36.1% KP
50,056
33.7% share
19,324g
283 CS · 8.1/m
Heroic#Herc
Ezreal · ADC
4 / 7 / 12
44.4% KP
44,438
29.9% share
16,786g
286 CS · 8.2/m
Jezuhhhhhhhhhhhh#FFF
Senna · Support
4 / 9 / 13
47.2% KP
17,418
11.7% share
11,573g
34 CS · 1/m
Red side
DefeatHADE Oopa#KAI
Jayce · Top
2 / 13 / 11
36.1% KP
24,966
16.5% share
14,960g
325 CS · 9.3/m
BS Undaq#EUW
Maokai · Jungle
4 / 7 / 15
52.8% KP
21,908
14.5% share
12,386g
159 CS · 4.6/m
twtv kaiitania#kait
Qiyana · Mid
8 / 5 / 12
55.6% KP
31,335
20.8% share
16,417g
296 CS · 8.5/m
Sheiden#1234
Smolder · ADC
20 / 4 / 9
80.6% KP
60,156
39.9% share
28,394g
443 CS · 12.7/m
joe Kessler#real
Nami · Support
2 / 7 / 26
77.8% KP
12,505
8.3% share
11,029g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
