Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 159 days ago
10 / 1 / 4
K / D / A
53.8%
Kill participation
632.5
Damage / min
12,133g
598.7 gold / min
26
6 placed · 2 cleared
199
9.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattomi#hakai
Xin Zhao · Top
2 / 6 / 2
25% KP
9,348
19.4% share
6,423g
100 CS · 4.9/m
w life#life
Nidalee · Jungle
3 / 6 / 5
50% KP
10,703
22.2% share
7,513g
119 CS · 5.9/m
SatØrius#EUW
Cho'Gath · Mid
2 / 5 / 1
18.8% KP
8,924
18.5% share
7,561g
188 CS · 9.3/m
Souuuuf#BUH
Yunara · ADC
4 / 4 / 2
37.5% KP
7,670
15.9% share
9,971g
200 CS · 9.9/m
Prime Gentleman#0000
Shaco · Support
5 / 5 / 5
62.5% KP
11,636
24.1% share
6,885g
10 CS · 0.5/m
Red side
VictoryJekko#9313
Varus · Top
5 / 5 / 3
30.8% KP
16,323
26.9% share
9,412g
176 CS · 8.7/m
Sheiden#1234
Graves · Jungle
10 / 1 / 4
53.8% KP
12,819
21.1% share
12,133g
199 CS · 9.8/m
Urahara Kisuke#Ahri
Sylas · Mid
3 / 2 / 5
30.8% KP
12,879
21.2% share
6,888g
126 CS · 6.2/m
i am bad#INT
Ashe · ADC
6 / 6 / 6
46.2% KP
11,604
19.1% share
9,932g
169 CS · 8.3/m
KimGeonBu#999
Rell · Support
2 / 2 / 14
61.5% KP
7,098
11.7% share
7,153g
30 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
