Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 159 days ago
2 / 5 / 5
K / D / A
43.8%
Kill participation
578.4
Damage / min
9,487g
352.7 gold / min
24
10 placed · 0 cleared
222
8.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySatizfy#EUW
Ambessa · Top
4 / 4 / 14
51.4% KP
22,888
22% share
10,653g
165 CS · 6.1/m
Prime Gentleman#0000
Nidalee · Jungle
6 / 3 / 18
68.6% KP
20,053
19.3% share
13,173g
207 CS · 7.7/m
1x1x1x1x1x1xx1x1#gosro
Malzahar · Mid
6 / 3 / 9
42.9% KP
22,384
21.5% share
13,372g
252 CS · 9.4/m
TheRoyalKanin#EUW
Kai'Sa · ADC
15 / 3 / 7
62.9% KP
31,733
30.5% share
18,857g
239 CS · 8.9/m
Poachy#6767
Taric · Support
4 / 3 / 18
62.9% KP
6,963
6.7% share
9,545g
39 CS · 1.4/m
Red side
DefeatSheiden#1234
Varus · Top
2 / 5 / 5
43.8% KP
15,558
20% share
9,487g
222 CS · 8.3/m
Cristinaanx#EUNE
Hecarim · Jungle
2 / 8 / 5
43.8% KP
17,404
22.3% share
9,624g
180 CS · 6.7/m
Sałling#EUW
Viego · Mid
10 / 7 / 1
68.8% KP
16,498
21.2% share
13,243g
197 CS · 7.3/m
dyst0p1a#iwnl
Yunara · ADC
2 / 9 / 4
37.5% KP
19,942
25.6% share
11,850g
227 CS · 8.4/m
2 8 2 7 2 9 4 2#56887
Lulu · Support
0 / 6 / 12
75% KP
8,550
11% share
7,024g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
