Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 159 days ago
8 / 7 / 21
K / D / A
85.3%
Kill participation
1,150.8
Damage / min
17,647g
485.5 gold / min
40
6 placed · 5 cleared
268
7.4 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIceNils#EUW
Quinn · Top
3 / 5 / 5
23.5% KP
19,430
13.6% share
12,328g
222 CS · 6.1/m
Sheiden#1234
Taliyah · Jungle
8 / 7 / 21
85.3% KP
41,832
29.2% share
17,647g
268 CS · 7.4/m
TWTV LIMITTESTER#FR33K
Qiyana · Mid
8 / 5 / 4
35.3% KP
24,047
16.8% share
14,325g
244 CS · 6.7/m
十十十#2109
Jinx · ADC
12 / 7 / 11
67.6% KP
45,613
31.9% share
20,517g
337 CS · 9.3/m
difficult age#xdx
Janna · Support
3 / 4 / 26
85.3% KP
12,158
8.5% share
11,399g
33 CS · 0.9/m
Red side
Defeatlowroar#02 27
Jayce · Top
6 / 4 / 4
35.7% KP
21,750
19% share
14,859g
272 CS · 7.5/m
Prime Gentleman#0000
Talon · Jungle
11 / 8 / 5
57.1% KP
29,397
25.7% share
16,361g
248 CS · 6.8/m
zwaker#T1WIN
Orianna · Mid
3 / 5 / 13
57.1% KP
24,112
21.1% share
13,577g
278 CS · 7.6/m
KiRKADELL#EPSTN
Senna · ADC
6 / 7 / 12
64.3% KP
27,914
24.4% share
16,569g
240 CS · 6.6/m
TrabucoAssassino#RIPLP
Swain · Support
2 / 10 / 5
25% KP
11,264
9.8% share
9,774g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
