Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 159 days ago
5 / 4 / 7
K / D / A
85.7%
Kill participation
890.5
Damage / min
13,794g
507.8 gold / min
44
12 placed · 6 cleared
250
9.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatImpala#Baby
Sion · Top
0 / 4 / 2
14.3% KP
7,071
9% share
8,050g
175 CS · 6.4/m
Sheiden#1234
Jayce · Jungle
5 / 4 / 7
85.7% KP
24,191
30.9% share
13,794g
250 CS · 9.2/m
Forsenxd#EUW7
Viktor · Mid
5 / 8 / 4
64.3% KP
22,625
28.9% share
11,887g
222 CS · 8.2/m
jumpscare opgg#hihi
Kalista · ADC
1 / 12 / 7
57.1% KP
15,987
20.4% share
10,290g
211 CS · 7.8/m
oche#33392
Nami · Support
3 / 7 / 10
92.9% KP
8,420
10.8% share
8,278g
29 CS · 1.1/m
Red side
VictoryFluent Lee#EUW33
Vayne · Top
3 / 2 / 8
32.4% KP
24,310
24.3% share
10,056g
223 CS · 8.2/m
jgkng153#9191
Lee Sin · Jungle
6 / 3 / 15
61.8% KP
16,345
16.3% share
13,149g
208 CS · 7.7/m
dl femboy#2006
Ekko · Mid
6 / 1 / 7
38.2% KP
16,245
16.2% share
11,461g
223 CS · 8.2/m
MetroArcher#EUW
Caitlyn · ADC
14 / 5 / 8
64.7% KP
31,605
31.6% share
17,887g
240 CS · 8.8/m
Holger#GOAT
Bard · Support
5 / 3 / 22
79.4% KP
11,620
11.6% share
10,006g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
