Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 158 days ago
13 / 3 / 5
K / D / A
43.9%
Kill participation
1,320.7
Damage / min
15,397g
518.4 gold / min
17
12 placed · 2 cleared
233
7.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMark Grayson#Poweh
Aurora · Top
5 / 9 / 2
29.2% KP
19,051
17.5% share
12,165g
212 CS · 7.1/m
Megaras eyes#HADES
Graves · Jungle
4 / 8 / 9
54.2% KP
19,673
18.1% share
13,619g
251 CS · 8.5/m
dua lipa ad acc#EUW
Tristana · Mid
4 / 12 / 10
58.3% KP
24,929
22.9% share
11,369g
203 CS · 6.8/m
Soldier#0710
Caitlyn · ADC
7 / 5 / 5
50% KP
32,105
29.5% share
16,138g
260 CS · 8.8/m
Bisgaard#Mid
Karma · Support
4 / 7 / 12
66.7% KP
12,939
11.9% share
9,439g
24 CS · 0.8/m
Red side
VictorySheiden#1234
Jayce · Top
13 / 3 / 5
43.9% KP
39,226
27.8% share
15,397g
233 CS · 7.8/m
Zanzarah#1996
Wukong · Jungle
10 / 5 / 12
53.7% KP
21,370
15.1% share
14,728g
217 CS · 7.3/m
Fluent Lee#EUW33
Ahri · Mid
12 / 6 / 9
51.2% KP
34,012
24.1% share
14,095g
208 CS · 7/m
Backslicer#KekW
Zyra · ADC
3 / 6 / 9
29.3% KP
33,457
23.7% share
11,752g
196 CS · 6.6/m
Redstrike#EUW
Nami · Support
3 / 4 / 24
65.9% KP
13,142
9.3% share
10,579g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
