Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Veigar
Defeat
Ranked Solo/Duo · 158 days ago
4 / 4 / 4
K / D / A
57.1%
Kill participation
533.1
Damage / min
9,893g
440.3 gold / min
8
6 placed · 0 cleared
188
8.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Sion · Top
0 / 7 / 4
28.6% KP
10,630
17.5% share
5,709g
113 CS · 5/m
N13RED#EUW
Master Yi · Jungle
6 / 10 / 3
64.3% KP
14,261
23.4% share
10,366g
124 CS · 5.5/m
Sheiden#1234
Veigar · Mid
4 / 4 / 4
57.1% KP
11,977
19.7% share
9,893g
188 CS · 8.4/m
From One To Five#tori
Lucian · ADC
4 / 8 / 5
64.3% KP
15,983
26.3% share
9,336g
149 CS · 6.6/m
DemonXUPO#evil
Sona · Support
0 / 7 / 12
85.7% KP
7,982
13.1% share
5,833g
21 CS · 0.9/m
Red side
VictoryRepxhet#3996
Aatrox · Top
7 / 2 / 3
27.8% KP
20,539
21.1% share
10,717g
200 CS · 8.9/m
Beerus#Solo
Shyvana · Jungle
7 / 2 / 5
33.3% KP
11,841
12.2% share
12,021g
200 CS · 8.9/m
Mark Grayson#Poweh
Ekko · Mid
4 / 1 / 8
33.3% KP
13,039
13.4% share
11,003g
213 CS · 9.5/m
G2 Hans Sama#12838
Yunara · ADC
17 / 5 / 6
63.9% KP
43,963
45.1% share
16,431g
206 CS · 9.2/m
justcant#EUW
Lulu · Support
1 / 4 / 24
69.4% KP
8,012
8.2% share
8,580g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
