Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 158 days ago
6 / 8 / 6
K / D / A
52.2%
Kill participation
497.7
Damage / min
11,406g
401.9 gold / min
36
15 placed · 4 cleared
173
6.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOrobou#EUW
Gnar · Top
3 / 4 / 4
30.4% KP
22,477
24.5% share
10,365g
193 CS · 6.8/m
Sheiden#1234
Lee Sin · Jungle
6 / 8 / 6
52.2% KP
14,126
15.4% share
11,406g
173 CS · 6.1/m
Miralis Funesto#MH3U
Gwen · Mid
4 / 8 / 2
26.1% KP
21,148
23.1% share
12,512g
242 CS · 8.5/m
Prime Gentleman#0000
Varus · ADC
9 / 9 / 5
60.9% KP
24,750
27% share
14,037g
187 CS · 6.6/m
Yarroq#Daroq
Thresh · Support
1 / 10 / 12
56.5% KP
9,189
10% share
7,515g
32 CS · 1.1/m
Red side
Victorykimochi warui#気持ち悪い
Tryndamere · Top
5 / 3 / 2
17.9% KP
16,336
14.1% share
14,271g
248 CS · 8.7/m
13 12 az sam lud#sobi
Kha'Zix · Jungle
10 / 2 / 6
41% KP
25,564
22% share
16,405g
268 CS · 9.4/m
fubgun#exile
Aurora · Mid
14 / 5 / 13
69.2% KP
45,896
39.5% share
14,935g
205 CS · 7.2/m
KiRKADELL#EPSTN
Senna · ADC
3 / 5 / 18
53.8% KP
14,208
12.2% share
13,919g
196 CS · 6.9/m
Xrusi kai Kafes#444
Bard · Support
7 / 8 / 17
61.5% KP
14,081
12.1% share
10,626g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
