Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 158 days ago
8 / 8 / 10
K / D / A
64.3%
Kill participation
762.4
Damage / min
15,909g
495.9 gold / min
30
6 placed · 3 cleared
241
7.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryº487º#EUW
Qiyana · Top
4 / 6 / 6
21.7% KP
13,147
11.8% share
12,391g
211 CS · 6.6/m
TWTV GODYR KHAN#1398
Udyr · Jungle
12 / 6 / 13
54.3% KP
22,748
20.4% share
17,513g
265 CS · 8.3/m
30pushupperdeath#hard
Akshan · Mid
15 / 5 / 15
65.2% KP
36,310
32.6% share
16,690g
202 CS · 6.3/m
Kamito#2605
Mel · ADC
14 / 5 / 13
58.7% KP
33,076
29.7% share
18,738g
295 CS · 9.2/m
dangerousbehavio#EUW
Taric · Support
1 / 6 / 35
78.3% KP
5,987
5.4% share
11,051g
34 CS · 1.1/m
Red side
DefeatPrime Gentleman#0000
Kai'Sa · Top
8 / 8 / 4
42.9% KP
32,777
29.4% share
15,083g
221 CS · 6.9/m
Sheiden#1234
Jayce · Jungle
8 / 8 / 10
64.3% KP
24,459
22% share
15,909g
241 CS · 7.5/m
11ys#EUW
Diana · Mid
8 / 10 / 6
50% KP
27,419
24.6% share
14,524g
235 CS · 7.3/m
schlomby#yes
Senna · ADC
2 / 10 / 6
28.6% KP
16,535
14.8% share
12,968g
273 CS · 8.5/m
Oukhty Katarina#EUW
Janna · Support
2 / 10 / 10
42.9% KP
10,230
9.2% share
9,065g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
