Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 157 days ago
10 / 1 / 5
K / D / A
40.5%
Kill participation
897.7
Damage / min
15,738g
475.7 gold / min
23
13 placed · 3 cleared
259
7.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSheiden#1234
Jayce · Top
10 / 1 / 5
40.5% KP
29,699
21.9% share
15,738g
259 CS · 7.8/m
escape reality#Densi
Taliyah · Jungle
10 / 11 / 10
54.1% KP
30,236
22.3% share
16,476g
255 CS · 7.7/m
Annie IRL#Annie
Quinn · Mid
4 / 17 / 12
43.2% KP
22,603
16.7% share
11,296g
162 CS · 4.9/m
BOOM Odi11#EWC26
Ezreal · ADC
11 / 6 / 11
59.5% KP
45,754
33.7% share
18,294g
285 CS · 8.6/m
Ferrari#0418
Alistar · Support
2 / 9 / 16
48.6% KP
7,331
5.4% share
9,231g
25 CS · 0.8/m
Red side
VictoryG2 Caps#1323
Anivia · Top
5 / 7 / 6
25% KP
23,794
17.1% share
12,332g
222 CS · 6.7/m
jgkng153#9191
Graves · Jungle
20 / 5 / 4
54.5% KP
50,394
36.2% share
22,459g
353 CS · 10.7/m
Gonzo#2843
Mel · Mid
11 / 7 / 6
38.6% KP
26,828
19.3% share
15,429g
269 CS · 8.1/m
Sintemon#Zimt
Yunara · ADC
5 / 9 / 11
36.4% KP
26,381
18.9% share
14,779g
219 CS · 6.6/m
Corvo Attano#11111
Karma · Support
3 / 9 / 21
54.5% KP
11,875
8.5% share
11,148g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
