Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 157 days ago
7 / 2 / 7
K / D / A
35%
Kill participation
1,415.8
Damage / min
11,503g
518.5 gold / min
22
10 placed · 1 cleared
195
8.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJhin111100#EUW
Ornn · Top
1 / 7 / 2
21.4% KP
14,496
23.5% share
6,330g
111 CS · 5/m
Youtube CruncyWM#WHITE
Nunu & Willump · Jungle
3 / 7 / 5
57.1% KP
8,634
14% share
8,559g
123 CS · 5.5/m
KAATAKURI#BBB
Veigar · Mid
3 / 7 / 3
42.9% KP
15,675
25.4% share
7,988g
162 CS · 7.3/m
KiRKADELL#EPSTN
Senna · ADC
3 / 9 / 6
64.3% KP
12,482
20.2% share
9,355g
116 CS · 5.2/m
ALBANIAN#iLevi
Nautilus · Support
4 / 10 / 8
85.7% KP
10,466
16.9% share
7,766g
22 CS · 1/m
Red side
VictorySheiden#1234
Gwen · Top
7 / 2 / 7
35% KP
31,408
29.7% share
11,503g
195 CS · 8.8/m
escape reality#Densi
Jayce · Jungle
16 / 2 / 8
60% KP
25,758
24.4% share
16,586g
215 CS · 9.7/m
Bukayo Saka#COYGB
Sion · Mid
2 / 2 / 14
40% KP
17,319
16.4% share
9,597g
178 CS · 8/m
TTV Mandarynnn#guwno
Jhin · ADC
14 / 4 / 8
55% KP
23,186
21.9% share
13,551g
173 CS · 7.8/m
Phil Ivey#102o
Rell · Support
1 / 4 / 24
62.5% KP
8,036
7.6% share
7,967g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
