Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 156 days ago
17 / 7 / 10
K / D / A
64.3%
Kill participation
1,285.1
Damage / min
17,490g
534.9 gold / min
31
4 placed · 5 cleared
213
6.5 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMallory Grace#4473
Renekton · Top
3 / 6 / 9
41.4% KP
29,585
19.5% share
11,731g
226 CS · 6.9/m
he is god#71300
Jarvan IV · Jungle
4 / 9 / 16
69% KP
24,960
16.4% share
13,697g
211 CS · 6.5/m
Nox#Smile
Mel · Mid
13 / 8 / 4
58.6% KP
48,671
32.1% share
18,304g
263 CS · 8/m
TWTV AKANTRIS#bust
Karthus · ADC
3 / 10 / 12
51.7% KP
34,596
22.8% share
13,624g
246 CS · 7.5/m
Pepíček67#6 7
Pyke · Support
6 / 9 / 11
58.6% KP
13,981
9.2% share
11,999g
46 CS · 1.4/m
Red side
VictoryMakkor#EUW
Ornn · Top
2 / 3 / 22
57.1% KP
29,258
19.1% share
14,351g
246 CS · 7.5/m
Sheiden#1234
Sylas · Jungle
17 / 7 / 10
64.3% KP
42,022
27.4% share
17,490g
213 CS · 6.5/m
Reeker#KZN
Lee Sin · Mid
8 / 9 / 6
33.3% KP
28,675
18.7% share
13,764g
221 CS · 6.8/m
2Lcolazero#luffy
Aphelios · ADC
15 / 4 / 7
52.4% KP
40,994
26.7% share
19,882g
295 CS · 9/m
Sleepin all Day#EUW
Thresh · Support
0 / 6 / 27
64.3% KP
12,334
8% share
10,424g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
