Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 156 days ago
13 / 3 / 11
K / D / A
57.1%
Kill participation
874
Damage / min
16,214g
632.1 gold / min
35
8 placed · 3 cleared
229
8.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykimochi warui#気持ち悪い
Ambessa · Top
7 / 0 / 11
42.9% KP
28,785
25.7% share
14,140g
237 CS · 9.2/m
Sheiden#1234
Draven · Jungle
13 / 3 / 11
57.1% KP
22,418
20% share
16,214g
229 CS · 8.9/m
twtv laabuk#0124
Viktor · Mid
9 / 2 / 13
52.4% KP
29,393
26.3% share
12,403g
202 CS · 7.9/m
Marty Hart#TD1
Smolder · ADC
8 / 4 / 14
52.4% KP
19,424
17.4% share
13,544g
196 CS · 7.6/m
Lilipp#mute
Bard · Support
5 / 4 / 21
61.9% KP
11,819
10.6% share
9,714g
32 CS · 1.2/m
Red side
DefeatPompaci Armut#123
Malphite · Top
0 / 4 / 1
7.7% KP
17,109
20.4% share
8,018g
206 CS · 8/m
MISA 113#Kurii
Wukong · Jungle
3 / 9 / 4
53.8% KP
14,270
17% share
9,223g
157 CS · 6.1/m
Percy Magic#1234
Annie · Mid
1 / 9 / 6
53.8% KP
19,637
23.4% share
9,264g
194 CS · 7.6/m
Ryuk#adc
Yunara · ADC
9 / 9 / 2
84.6% KP
26,182
31.2% share
14,356g
195 CS · 7.6/m
Oukhty Katarina#EUW
Lulu · Support
0 / 11 / 10
76.9% KP
6,704
8% share
7,006g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
