Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 156 days ago
4 / 4 / 5
K / D / A
69.2%
Kill participation
583.1
Damage / min
11,007g
434.8 gold / min
25
9 placed · 3 cleared
145
5.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySingularityDOSS#FKEU
Ornn · Top
5 / 1 / 10
42.9% KP
23,344
20.2% share
11,629g
199 CS · 7.9/m
Goku#Q120
Jarvan IV · Jungle
11 / 2 / 12
65.7% KP
19,630
17% share
12,512g
159 CS · 6.3/m
Percy Magic#1234
Taliyah · Mid
9 / 4 / 8
48.6% KP
34,718
30% share
13,195g
241 CS · 9.5/m
AllYouHadToDoWas#Stay
Karthus · ADC
6 / 4 / 12
51.4% KP
30,510
26.4% share
12,693g
237 CS · 9.4/m
ALVARUINADO#KOI
Nautilus · Support
4 / 2 / 14
51.4% KP
7,441
6.4% share
8,434g
23 CS · 0.9/m
Red side
DefeatPerkz#91636
Renekton · Top
2 / 12 / 0
15.4% KP
19,983
27.9% share
8,977g
213 CS · 8.4/m
Sheiden#1234
Draven · Jungle
4 / 4 / 5
69.2% KP
14,761
20.6% share
11,007g
145 CS · 5.7/m
Soren Larsen#6715
Twisted Fate · Mid
0 / 10 / 6
46.2% KP
12,037
16.8% share
9,046g
186 CS · 7.3/m
Divine#real7
Senna · ADC
4 / 6 / 6
76.9% KP
11,229
15.7% share
9,486g
140 CS · 5.5/m
Scrooge#117
Sona · Support
3 / 3 / 8
84.6% KP
13,629
19% share
8,795g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
