Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 155 days ago
11 / 5 / 10
K / D / A
47.7%
Kill participation
990.1
Damage / min
14,539g
476.7 gold / min
35
6 placed · 6 cleared
232
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatadc1#234
Karma · Top
4 / 7 / 4
27.6% KP
19,595
17.2% share
11,176g
224 CS · 7.3/m
whirlwind#1500
Graves · Jungle
2 / 15 / 6
27.6% KP
21,114
18.6% share
10,136g
171 CS · 5.6/m
Pareto Principle#ITA
Riven · Mid
5 / 4 / 2
24.1% KP
13,730
12.1% share
14,392g
312 CS · 10.2/m
Creepano#gfghs
Jhin · ADC
14 / 7 / 7
72.4% KP
48,742
42.9% share
19,887g
243 CS · 8/m
ShadowZerô#2805
Soraka · Support
4 / 11 / 16
69% KP
10,418
9.2% share
10,167g
24 CS · 0.8/m
Red side
VictoryMiralis Funesto#MH3U
Gwen · Top
6 / 5 / 10
36.4% KP
22,894
15.5% share
17,790g
288 CS · 9.4/m
Sheiden#1234
Talon · Jungle
11 / 5 / 10
47.7% KP
30,199
20.5% share
14,539g
232 CS · 7.6/m
twtv kaiitania#kait
Qiyana · Mid
12 / 5 / 11
52.3% KP
41,596
28.2% share
14,458g
231 CS · 7.6/m
run#liar
Vayne · ADC
13 / 6 / 8
47.7% KP
33,377
22.6% share
16,098g
191 CS · 6.3/m
Debonair Renata#EUW
Sona · Support
2 / 8 / 25
61.4% KP
19,497
13.2% share
10,704g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
