Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 153 days ago
13 / 3 / 6
K / D / A
57.6%
Kill participation
903.3
Damage / min
15,126g
644.1 gold / min
26
6 placed · 2 cleared
249
10.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArtishpalk#EUW
Rumble · Top
8 / 2 / 5
39.4% KP
19,538
20.9% share
10,536g
147 CS · 6.3/m
Sheiden#1234
Graves · Jungle
13 / 3 / 6
57.6% KP
21,213
22.7% share
15,126g
249 CS · 10.6/m
lucid dreams#1234
Yone · Mid
10 / 5 / 10
60.6% KP
32,472
34.7% share
13,711g
224 CS · 9.5/m
Tify#EUW
Seraphine · ADC
2 / 0 / 9
33.3% KP
13,666
14.6% share
12,384g
227 CS · 9.7/m
Farewell#AURA十
Thresh · Support
0 / 4 / 19
57.6% KP
6,607
7.1% share
7,419g
13 CS · 0.6/m
Red side
Defeatsw33t0fd34th#No1
Camille · Top
1 / 4 / 6
50% KP
8,460
13.4% share
7,370g
160 CS · 6.8/m
Desoky#GODYR
Udyr · Jungle
5 / 9 / 6
78.6% KP
14,351
22.7% share
10,367g
151 CS · 6.4/m
karakoram2727#V8x3
Akali · Mid
6 / 10 / 2
57.1% KP
20,073
31.7% share
8,349g
136 CS · 5.8/m
Tony Soprano#Gbgo0
Ashe · ADC
1 / 2 / 3
28.6% KP
6,384
10.1% share
9,018g
196 CS · 8.3/m
DesperateNasus#TWTV
Senna · Support
1 / 8 / 11
85.7% KP
13,980
22.1% share
7,397g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
