Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 152 days ago
13 / 5 / 16
K / D / A
76.3%
Kill participation
1,134.1
Damage / min
17,144g
599.4 gold / min
23
3 placed · 0 cleared
233
8.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatApyh#HAPPY
Riven · Top
4 / 6 / 4
30.8% KP
13,792
13.4% share
11,976g
237 CS · 8.3/m
vley#balls
Talon · Jungle
7 / 10 / 6
50% KP
18,251
17.8% share
12,983g
191 CS · 6.7/m
twtv Twilon#끝까지간다
LeBlanc · Mid
8 / 8 / 9
65.4% KP
33,838
32.9% share
12,278g
200 CS · 7/m
Sky Tide#000
Draven · ADC
5 / 6 / 11
61.5% KP
27,414
26.7% share
14,543g
249 CS · 8.7/m
Fluent Lee#EUW33
Nautilus · Support
2 / 8 / 12
53.8% KP
9,466
9.2% share
7,663g
23 CS · 0.8/m
Red side
VictoryROI RESSUSCITÉ#SMURF
Malphite · Top
9 / 4 / 16
65.8% KP
27,822
24% share
13,863g
204 CS · 7.1/m
Sheiden#1234
Naafiri · Jungle
13 / 5 / 16
76.3% KP
32,436
28% share
17,144g
233 CS · 8.1/m
забытый всеми#1710
Tryndamere · Mid
8 / 8 / 14
57.9% KP
28,848
24.9% share
13,495g
202 CS · 7.1/m
Dattu#uwu
Ezreal · ADC
7 / 5 / 10
44.7% KP
20,230
17.4% share
14,076g
210 CS · 7.3/m
normale kartofel#devn
Karma · Support
1 / 4 / 18
50% KP
6,615
5.7% share
8,862g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
