Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 152 days ago
10 / 6 / 3
K / D / A
72.2%
Kill participation
1,080.9
Damage / min
13,403g
557.7 gold / min
16
9 placed · 0 cleared
192
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSheiden#1234
Naafiri · Top
10 / 6 / 3
72.2% KP
25,977
37.6% share
13,403g
192 CS · 8/m
Goku#Q120
Jarvan IV · Jungle
3 / 5 / 11
77.8% KP
12,306
17.8% share
9,278g
133 CS · 5.5/m
Tea#2299
Renekton · Mid
4 / 9 / 5
50% KP
15,947
23.1% share
8,457g
169 CS · 7/m
weoiruzoweir#9fdg
Ryze · ADC
1 / 8 / 2
16.7% KP
10,552
15.3% share
8,885g
193 CS · 8/m
KnurbleWobblebob#EUW
Soraka · Support
0 / 4 / 7
38.9% KP
4,249
6.2% share
5,987g
29 CS · 1.2/m
Red side
VictoryInmaculado#Guess
Twisted Fate · Top
5 / 3 / 10
48.4% KP
18,049
17.3% share
10,855g
146 CS · 6.1/m
closerın oğlu#kral
Graves · Jungle
2 / 6 / 10
38.7% KP
13,957
13.3% share
10,797g
194 CS · 8.1/m
Inuyasha#5466
Irelia · Mid
11 / 5 / 4
48.4% KP
25,508
24.4% share
12,462g
208 CS · 8.7/m
Creepano#gfghs
Jhin · ADC
8 / 2 / 12
64.5% KP
27,276
26.1% share
15,163g
239 CS · 9.9/m
Kral Batuuu#kral
Bard · Support
5 / 2 / 21
83.9% KP
19,768
18.9% share
9,451g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
