Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 151 days ago
18 / 7 / 17
K / D / A
62.5%
Kill participation
1,420.5
Damage / min
19,415g
573.6 gold / min
45
5 placed · 8 cleared
252
7.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpellingBee#Grass
Fiora · Top
12 / 8 / 8
44.4% KP
37,726
22.7% share
19,413g
305 CS · 9/m
VVR#333
Rengar · Jungle
9 / 14 / 10
42.2% KP
34,245
20.6% share
15,494g
211 CS · 6.2/m
FreeParking#EUW
Zoe · Mid
5 / 9 / 5
22.2% KP
25,729
15.5% share
12,809g
241 CS · 7.1/m
lolololololol#xd1
Draven · ADC
16 / 13 / 12
62.2% KP
60,088
36.1% share
21,203g
229 CS · 6.8/m
Percchewor#5577
Janna · Support
3 / 12 / 22
55.6% KP
8,468
5.1% share
10,484g
17 CS · 0.5/m
Red side
VictoryCyanLex#Wah
Shen · Top
3 / 8 / 23
46.4% KP
21,083
11.3% share
12,549g
181 CS · 5.3/m
Sheiden#1234
Naafiri · Jungle
18 / 7 / 17
62.5% KP
48,084
25.8% share
19,415g
252 CS · 7.4/m
Katashi#Mid
Ahri · Mid
17 / 4 / 11
50% KP
42,012
22.6% share
18,315g
298 CS · 8.8/m
innerdeath#く 3
Karthus · ADC
15 / 16 / 20
62.5% KP
60,721
32.6% share
17,826g
182 CS · 5.4/m
that wae#san
Seraphine · Support
3 / 10 / 27
53.6% KP
14,220
7.6% share
11,682g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
