Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 151 days ago
1 / 2 / 16
K / D / A
60.7%
Kill participation
359
Damage / min
8,015g
297.8 gold / min
86
41 placed · 7 cleared
27
1 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
8 / 3 / 3
39.3% KP
21,450
25.4% share
14,522g
279 CS · 10.4/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
6 / 3 / 19
89.3% KP
22,141
26.2% share
12,589g
196 CS · 7.3/m
star zall#twtv
Veigar · Mid
9 / 6 / 7
57.1% KP
16,265
19.2% share
12,380g
188 CS · 7/m
Manυel#EUW
Kai'Sa · ADC
4 / 6 / 10
50% KP
15,028
17.8% share
11,369g
202 CS · 7.5/m
Sheiden#1234
Senna · Support
1 / 2 / 16
60.7% KP
9,664
11.4% share
8,015g
27 CS · 1/m
Red side
DefeatGASSY#TROLL
Malphite · Top
0 / 6 / 8
40% KP
13,143
11.4% share
7,881g
160 CS · 5.9/m
TWTV DETDERT#12MAJ
Kha'Zix · Jungle
9 / 4 / 2
55% KP
21,221
18.5% share
12,159g
192 CS · 7.1/m
indoor fish#EUW
Orianna · Mid
1 / 7 / 13
70% KP
23,919
20.8% share
10,005g
209 CS · 7.8/m
BACKSHOT LANDER#TWINK
Ezreal · ADC
10 / 5 / 4
70% KP
45,783
39.9% share
15,856g
236 CS · 8.8/m
Charles Leclerc#Pneu
Karma · Support
0 / 6 / 15
75% KP
10,816
9.4% share
7,693g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
