Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 150 days ago
17 / 1 / 5
K / D / A
73.3%
Kill participation
1,591.2
Damage / min
20,480g
617.2 gold / min
38
9 placed · 4 cleared
282
8.5 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat3333#aaa
Garen · Top
13 / 6 / 2
50% KP
29,557
23.9% share
14,181g
243 CS · 7.3/m
TwTv FutureYuno#RANK1
Rek'Sai · Jungle
4 / 9 / 10
46.7% KP
18,389
14.9% share
11,628g
184 CS · 5.5/m
Secret#6994
Syndra · Mid
7 / 5 / 7
46.7% KP
34,509
27.9% share
15,470g
319 CS · 9.6/m
I am NAT#0601
Seraphine · ADC
4 / 6 / 13
56.7% KP
21,149
17.1% share
12,146g
215 CS · 6.5/m
Stack Collector#EUW
Poppy · Support
2 / 4 / 21
76.7% KP
20,064
16.2% share
9,712g
36 CS · 1.1/m
Red side
VictoryEsmond Dantès#EUW00
Cassiopeia · Top
3 / 2 / 10
43.3% KP
29,156
20.1% share
13,463g
287 CS · 8.6/m
Sheiden#1234
Naafiri · Jungle
17 / 1 / 5
73.3% KP
52,802
36.4% share
20,480g
282 CS · 8.5/m
666 FALLEN ANGEL#EUW
Qiyana · Mid
2 / 10 / 6
26.7% KP
17,548
12.1% share
10,629g
191 CS · 5.8/m
Franker#EUW14
Kalista · ADC
8 / 11 / 7
50% KP
38,146
26.3% share
16,838g
276 CS · 8.3/m
TheGugaJeans#EUW
Braum · Support
0 / 7 / 19
63.3% KP
7,573
5.2% share
9,390g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
