Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 149 days ago
8 / 10 / 5
K / D / A
46.4%
Kill participation
963.8
Damage / min
14,508g
397.8 gold / min
31
14 placed · 6 cleared
263
7.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSheiden#1234
Jayce · Top
8 / 10 / 5
46.4% KP
35,146
21.9% share
14,508g
263 CS · 7.2/m
Opscurra#2025
Lillia · Jungle
5 / 4 / 8
46.4% KP
30,846
19.3% share
15,017g
233 CS · 6.4/m
Hawkella#YSK
Qiyana · Mid
8 / 8 / 7
53.6% KP
44,381
27.7% share
14,606g
265 CS · 7.3/m
Dezton#00000
Kalista · ADC
7 / 8 / 9
57.1% KP
35,750
22.3% share
18,266g
333 CS · 9.1/m
Manouer#2103
Maokai · Support
0 / 6 / 14
50% KP
14,060
8.8% share
9,397g
32 CS · 0.9/m
Red side
Victoryindoor fish#EUW
Cassiopeia · Top
9 / 8 / 11
55.6% KP
35,460
22.4% share
17,718g
294 CS · 8.1/m
noobjgl#noob
Wukong · Jungle
10 / 2 / 16
72.2% KP
32,459
20.5% share
19,093g
273 CS · 7.5/m
Xaro#1337
Yone · Mid
2 / 8 / 10
33.3% KP
20,143
12.7% share
13,049g
248 CS · 6.8/m
Premade of God#EUW
Corki · ADC
12 / 5 / 7
52.8% KP
37,713
23.8% share
20,434g
318 CS · 8.7/m
Blossom Emii#EUW
Vel'Koz · Support
3 / 5 / 18
58.3% KP
32,431
20.5% share
11,523g
52 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
