Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 149 days ago
7 / 13 / 9
K / D / A
36.4%
Kill participation
689.7
Damage / min
18,612g
501.4 gold / min
38
12 placed · 4 cleared
272
7.3 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Jayce · Top
10 / 3 / 14
45.3% KP
42,325
23% share
19,041g
315 CS · 8.5/m
Rhilech#15105
Kha'Zix · Jungle
15 / 8 / 14
54.7% KP
50,153
27.3% share
23,136g
293 CS · 7.9/m
SuperSaiyan#nunu
Nunu & Willump · Mid
12 / 12 / 14
49.1% KP
41,859
22.8% share
14,301g
131 CS · 3.5/m
Hawkella#YSK
Kai'Sa · ADC
11 / 16 / 10
39.6% KP
31,936
17.4% share
19,689g
274 CS · 7.4/m
LAMINE YAMAL#BET
Neeko · Support
5 / 7 / 13
34% KP
17,465
9.5% share
11,640g
53 CS · 1.4/m
Red side
Defeatjoeli#doss
Cassiopeia · Top
7 / 8 / 6
29.5% KP
21,384
14% share
13,943g
264 CS · 7.1/m
whirlwind#1500
Kindred · Jungle
13 / 15 / 10
52.3% KP
44,767
29.3% share
19,349g
269 CS · 7.2/m
Arthur Fils#ARCHE
Hwei · Mid
8 / 8 / 13
47.7% KP
23,492
15.4% share
16,345g
271 CS · 7.3/m
Sheiden#1234
Draven · ADC
7 / 13 / 9
36.4% KP
25,598
16.8% share
18,612g
272 CS · 7.3/m
Blossom Emii#EUW
Vel'Koz · Support
9 / 9 / 19
63.6% KP
37,534
24.6% share
14,545g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
