Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 149 days ago
4 / 6 / 4
K / D / A
50%
Kill participation
592.7
Damage / min
9,599g
431.7 gold / min
21
11 placed · 1 cleared
167
7.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyiğit sütöz#sryr
Camille · Top
9 / 6 / 1
62.5% KP
18,345
26% share
10,302g
147 CS · 6.6/m
Sheiden#1234
Lee Sin · Jungle
4 / 6 / 4
50% KP
13,177
18.7% share
9,599g
167 CS · 7.5/m
pew#shot
Yasuo · Mid
1 / 7 / 1
12.5% KP
9,897
14% share
9,240g
185 CS · 8.3/m
Serenity#2551
Lux · ADC
2 / 7 / 3
31.3% KP
11,464
16.3% share
9,046g
167 CS · 7.5/m
türk#lider
Karthus · Support
0 / 10 / 4
25% KP
17,655
25% share
6,139g
54 CS · 2.4/m
Red side
VictoryJack Sparrley#EUW
Gangplank · Top
3 / 5 / 7
27.8% KP
15,800
19.6% share
9,442g
164 CS · 7.4/m
Agurin#DND
Jarvan IV · Jungle
4 / 2 / 18
61.1% KP
15,455
19.2% share
10,894g
170 CS · 7.6/m
inner battles#945
Nunu & Willump · Mid
16 / 3 / 8
66.7% KP
21,580
26.8% share
10,953g
119 CS · 5.4/m
Cachorrow#SRRW
Corki · ADC
12 / 3 / 10
61.1% KP
20,734
25.7% share
12,706g
182 CS · 8.2/m
lightcat#ROU
Nami · Support
1 / 3 / 20
58.3% KP
7,056
8.8% share
6,596g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
