Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 148 days ago
12 / 5 / 15
K / D / A
67.5%
Kill participation
1,316.1
Damage / min
15,950g
600 gold / min
22
3 placed · 3 cleared
223
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUCLTOP#05090
Ornn · Top
1 / 4 / 4
20.8% KP
13,480
15.8% share
9,696g
209 CS · 7.9/m
TwTv Burgi41#HECA7
Hecarim · Jungle
3 / 6 / 5
33.3% KP
8,402
9.8% share
9,726g
181 CS · 6.8/m
Gonzo#2843
Quinn · Mid
13 / 7 / 4
70.8% KP
29,663
34.7% share
14,144g
207 CS · 7.8/m
yuukiyuukster#yuuki
Ezreal · ADC
4 / 11 / 6
41.7% KP
28,160
33% share
10,477g
177 CS · 6.7/m
Annie IRL#Annie
Soraka · Support
3 / 12 / 5
33.3% KP
5,699
6.7% share
7,154g
18 CS · 0.7/m
Red side
VictoryJack Sparrley#EUW
Gangplank · Top
3 / 7 / 4
17.5% KP
22,306
18.9% share
12,053g
198 CS · 7.4/m
Sheiden#1234
Jayce · Jungle
12 / 5 / 15
67.5% KP
34,985
29.6% share
15,950g
223 CS · 8.4/m
duller#dull
Aurelion Sol · Mid
17 / 3 / 5
55% KP
33,036
28% share
15,058g
251 CS · 9.4/m
Tea#2299
Vladimir · ADC
5 / 5 / 7
30% KP
19,616
16.6% share
12,139g
222 CS · 8.4/m
Cribob#EUW0
Thresh · Support
3 / 4 / 26
72.5% KP
8,165
6.9% share
9,076g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
