Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 148 days ago
21 / 3 / 2
K / D / A
67.6%
Kill participation
1,584.4
Damage / min
18,170g
678.4 gold / min
35
9 placed · 6 cleared
255
9.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJack Sparrley#EUW
Gangplank · Top
4 / 6 / 3
43.8% KP
24,216
27% share
12,558g
221 CS · 8.3/m
Sinerias#EUW
Master Yi · Jungle
2 / 9 / 2
25% KP
7,230
8.1% share
9,798g
199 CS · 7.4/m
MinorERL janitor#Mafro
Sion · Mid
4 / 7 / 3
43.8% KP
19,630
21.9% share
10,535g
211 CS · 7.9/m
LOCKED TF IN#6802
Ezreal · ADC
5 / 5 / 2
43.8% KP
29,985
33.4% share
13,481g
264 CS · 9.9/m
i will engage#aura
Nautilus · Support
1 / 7 / 8
56.3% KP
8,723
9.7% share
7,268g
28 CS · 1/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
5 / 3 / 18
67.6% KP
28,698
22.8% share
12,469g
210 CS · 7.8/m
Sheiden#1234
Graves · Jungle
21 / 3 / 2
67.6% KP
42,435
33.8% share
18,170g
255 CS · 9.5/m
RIP Lulu#Lulu
Malzahar · Mid
0 / 5 / 16
47.1% KP
19,283
15.4% share
10,425g
212 CS · 7.9/m
femboy#89685
Draven · ADC
8 / 5 / 8
47.1% KP
24,760
19.7% share
14,763g
198 CS · 7.4/m
Lekcyc#1111
Leona · Support
0 / 0 / 22
64.7% KP
10,418
8.3% share
7,713g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
