Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 148 days ago
4 / 5 / 14
K / D / A
75%
Kill participation
594.4
Damage / min
10,936g
339.3 gold / min
120
38 placed · 24 cleared
70
2.2 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryaterski#EUW
Ambessa · Top
6 / 4 / 7
35.1% KP
17,351
14.3% share
12,464g
201 CS · 6.2/m
BanaBeer#EUW2
Lee Sin · Jungle
12 / 2 / 14
70.3% KP
33,385
27.4% share
18,923g
266 CS · 8.3/m
Хиневич#ведаю
Neeko · Mid
8 / 7 / 10
48.6% KP
20,313
16.7% share
12,242g
164 CS · 5.1/m
Sky Tide#000
Draven · ADC
9 / 8 / 14
62.2% KP
38,435
31.6% share
17,850g
297 CS · 9.2/m
xicor#369
Karma · Support
2 / 3 / 26
75.7% KP
12,248
10.1% share
10,490g
40 CS · 1.2/m
Red side
DefeatChill1000#larry
Vayne · Top
5 / 7 / 1
25% KP
23,556
19% share
13,907g
258 CS · 8/m
SUFFERASIHAVE#12DAY
Hecarim · Jungle
6 / 7 / 6
50% KP
27,232
22% share
14,995g
265 CS · 8.2/m
Splash#0 1
Viktor · Mid
6 / 5 / 3
37.5% KP
35,479
28.6% share
12,756g
278 CS · 8.6/m
SuperSaiyan#nunu
Nunu & Willump · ADC
3 / 13 / 10
54.2% KP
18,408
14.9% share
11,152g
191 CS · 5.9/m
Sheiden#1234
Senna · Support
4 / 5 / 14
75% KP
19,161
15.5% share
10,936g
70 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
