Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 148 days ago
3 / 8 / 3
K / D / A
75%
Kill participation
583.3
Damage / min
12,223g
414.1 gold / min
8
7 placed · 0 cleared
239
8.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSRAKEN PIERDAKEN#DUPA1
Viktor · Top
1 / 8 / 0
12.5% KP
18,069
19.9% share
11,836g
249 CS · 8.4/m
Zefath#EUW
Shaco · Jungle
2 / 8 / 3
62.5% KP
21,323
23.5% share
9,541g
163 CS · 5.5/m
Alex Consani#EUW3
Ryze · Mid
2 / 5 / 0
25% KP
22,517
24.8% share
12,190g
303 CS · 10.3/m
Sheiden#1234
Yunara · ADC
3 / 8 / 3
75% KP
17,217
19% share
12,223g
239 CS · 8.1/m
Sundax#111
Senna · Support
0 / 8 / 5
62.5% KP
11,582
12.8% share
7,517g
20 CS · 0.7/m
Red side
VictoryLilipp#mute
Ornn · Top
4 / 1 / 16
54.1% KP
28,400
24.8% share
13,160g
259 CS · 8.8/m
drooofan#Noula
Graves · Jungle
15 / 1 / 4
51.4% KP
27,829
24.3% share
19,679g
344 CS · 11.7/m
iwanan#7596
Aurora · Mid
9 / 0 / 6
40.5% KP
26,532
23.2% share
14,004g
267 CS · 9/m
DONT GET C#EUW
Karma · ADC
8 / 1 / 15
62.2% KP
21,816
19.1% share
14,297g
203 CS · 6.9/m
WP Luke#TTV
Nautilus · Support
1 / 5 / 11
32.4% KP
9,940
8.7% share
8,678g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
