Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Victory
Ranked Solo/Duo · 148 days ago
11 / 7 / 19
K / D / A
66.7%
Kill participation
1,334.7
Damage / min
17,883g
572.9 gold / min
30
5 placed · 4 cleared
260
8.3 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaynter#EUW
Xin Zhao · Top
6 / 9 / 8
31.1% KP
29,736
20.1% share
12,856g
225 CS · 7.2/m
Sheiden#1234
Kindred · Jungle
11 / 7 / 19
66.7% KP
41,665
28.1% share
17,883g
260 CS · 8.3/m
indoor fish#EUW
Jayce · Mid
8 / 8 / 12
44.4% KP
32,807
22.1% share
16,641g
252 CS · 8.1/m
Laogai#LAKE
Ekko · ADC
15 / 6 / 11
57.8% KP
32,868
22.2% share
16,870g
238 CS · 7.6/m
Bertinounette#EUW
Nami · Support
5 / 5 / 23
62.2% KP
11,227
7.6% share
10,892g
31 CS · 1/m
Red side
Defeat문신한 고스 소녀 찾기#1207
Renekton · Top
5 / 7 / 8
37.1% KP
27,686
19.4% share
13,310g
256 CS · 8.2/m
Wakuwa#Wak
Skarner · Jungle
5 / 10 / 18
65.7% KP
15,476
10.8% share
12,461g
193 CS · 6.2/m
Xaro#1337
Yone · Mid
9 / 9 / 8
48.6% KP
41,264
28.9% share
14,255g
221 CS · 7.1/m
kytten crybaby#kyte
Varus · ADC
14 / 7 / 6
57.1% KP
46,545
32.6% share
18,804g
266 CS · 8.5/m
Bobenong#G67T
Nautilus · Support
2 / 12 / 21
65.7% KP
12,018
8.4% share
9,173g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
