Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 147 days ago
9 / 11 / 3
K / D / A
75%
Kill participation
895.6
Damage / min
15,262g
520.6 gold / min
34
7 placed · 5 cleared
180
6.1 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTea#2299
Maokai · Top
2 / 3 / 2
8.7% KP
11,962
11.2% share
11,290g
251 CS · 8.6/m
Theocacs#EUW
Shen · Jungle
2 / 3 / 17
41.3% KP
7,003
6.6% share
12,475g
195 CS · 6.7/m
YoiYoimashe#GEN
LeBlanc · Mid
12 / 5 / 8
43.5% KP
25,498
23.9% share
13,323g
210 CS · 7.2/m
iwanan#7596
Yunara · ADC
17 / 1 / 5
47.8% KP
40,108
37.6% share
20,230g
309 CS · 10.5/m
GOLOGLAV PALQCHO#BAU
Shaco · Support
13 / 4 / 12
54.3% KP
21,970
20.6% share
11,872g
36 CS · 1.2/m
Red side
DefeatJ1HUIV#000
Yorick · Top
3 / 2 / 3
37.5% KP
30,272
33% share
13,301g
302 CS · 10.3/m
Sheiden#1234
Jayce · Jungle
9 / 11 / 3
75% KP
26,257
28.7% share
15,262g
180 CS · 6.1/m
Will be the best#Mid
Mel · Mid
3 / 13 / 1
25% KP
16,035
17.5% share
10,185g
215 CS · 7.3/m
DavidOfficialLPs#Real
Senna · ADC
1 / 10 / 8
56.3% KP
11,666
12.7% share
10,112g
179 CS · 6.1/m
XLR8#flow
Janna · Support
0 / 10 / 11
68.8% KP
7,402
8.1% share
7,277g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
