Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 147 days ago
16 / 9 / 6
K / D / A
66.7%
Kill participation
1,275
Damage / min
15,150g
493 gold / min
23
11 placed · 3 cleared
217
7.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAvenger#Hope
Tryndamere · Top
3 / 12 / 7
30.3% KP
18,258
14.1% share
11,711g
227 CS · 7.4/m
Issho#zed
Wukong · Jungle
3 / 9 / 12
45.5% KP
14,048
10.9% share
10,300g
137 CS · 4.5/m
Sheiden#1234
Jayce · Mid
16 / 9 / 6
66.7% KP
39,184
30.3% share
15,150g
217 CS · 7.1/m
ギャンブル#萬花鏡
Hwei · ADC
7 / 6 / 8
45.5% KP
28,354
21.9% share
14,144g
246 CS · 8/m
Blossom Emii#EUW
Vel'Koz · Support
4 / 6 / 13
51.5% KP
29,407
22.8% share
9,988g
35 CS · 1.1/m
Red side
VictoryPun1sher Reborn#EUW
Cassiopeia · Top
16 / 5 / 7
54.8% KP
35,387
27.5% share
18,099g
261 CS · 8.5/m
SingularityDOSS#FKEU
Graves · Jungle
18 / 4 / 3
50% KP
28,143
21.9% share
18,737g
257 CS · 8.4/m
qweasdzxcsad#2203
Irelia · Mid
5 / 11 / 12
40.5% KP
26,495
20.6% share
12,991g
240 CS · 7.8/m
dasi taeeonan#EU1
Ezreal · ADC
2 / 4 / 4
14.3% KP
25,246
19.6% share
13,487g
268 CS · 8.7/m
Pinkmin#ATC
Bard · Support
1 / 9 / 15
38.1% KP
13,438
10.4% share
9,216g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
