Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 147 days ago
10 / 7 / 13
K / D / A
53.5%
Kill participation
676.6
Damage / min
14,008g
497 gold / min
24
15 placed · 0 cleared
195
6.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrawr kitten meow#uwu
Zoe · Top
8 / 9 / 4
63.2% KP
19,983
24.1% share
13,240g
194 CS · 6.9/m
Irode#EUW
Graves · Jungle
5 / 8 / 5
52.6% KP
21,837
26.4% share
13,003g
227 CS · 8.1/m
TiiyhMFnMD#EUW
Twisted Fate · Mid
4 / 8 / 3
36.8% KP
15,325
18.5% share
11,590g
205 CS · 7.3/m
Zelos#Zeal
Corki · ADC
2 / 7 / 5
36.8% KP
18,146
21.9% share
12,146g
230 CS · 8.2/m
evil marios#loser
Nami · Support
0 / 11 / 9
47.4% KP
7,509
9.1% share
7,281g
29 CS · 1/m
Red side
VictoryHariken#old
Yasuo · Top
4 / 7 / 8
27.9% KP
17,450
17.9% share
12,351g
201 CS · 7.1/m
Sheiden#1234
Lee Sin · Jungle
10 / 7 / 13
53.5% KP
19,068
19.6% share
14,008g
195 CS · 6.9/m
looupp majstor#EUW
LeBlanc · Mid
10 / 2 / 8
41.9% KP
20,246
20.8% share
13,692g
232 CS · 8.2/m
Dewness#EUW
Jhin · ADC
16 / 1 / 8
55.8% KP
24,244
24.9% share
17,390g
268 CS · 9.5/m
Thumbs Down#4847
Bard · Support
3 / 2 / 28
72.1% KP
16,515
16.9% share
9,985g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
