Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 146 days ago
26 / 11 / 12
K / D / A
80.9%
Kill participation
1,807.5
Damage / min
26,151g
686.4 gold / min
43
3 placed · 7 cleared
281
7.4 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShieda Saeeun1#KAYN
Cassiopeia · Top
4 / 12 / 10
32.6% KP
33,535
18.1% share
15,500g
288 CS · 7.6/m
Ahsokaa#EUW
Evelynn · Jungle
3 / 9 / 20
53.5% KP
26,389
14.2% share
16,180g
209 CS · 5.5/m
duller#dull
Naafiri · Mid
17 / 11 / 11
65.1% KP
49,980
26.9% share
17,234g
180 CS · 4.7/m
IntAcc999#EUW
Sivir · ADC
17 / 7 / 11
65.1% KP
63,601
34.3% share
26,373g
351 CS · 9.2/m
TwTv FutureYuno#RANK1
Janna · Support
2 / 8 / 23
58.1% KP
11,972
6.5% share
12,499g
31 CS · 0.8/m
Red side
DefeatUCLTOP#05090
K'Sante · Top
8 / 6 / 13
44.7% KP
35,195
20.7% share
15,673g
238 CS · 6.2/m
Sheiden#1234
Jayce · Jungle
26 / 11 / 12
80.9% KP
68,865
40.4% share
26,151g
281 CS · 7.4/m
Zenith#Kat
Xin Zhao · Mid
6 / 9 / 14
42.6% KP
30,439
17.9% share
14,815g
251 CS · 6.6/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
4 / 8 / 16
42.6% KP
23,565
13.8% share
15,276g
263 CS · 6.9/m
bg2ru#EUW
Nautilus · Support
3 / 9 / 20
48.9% KP
12,297
7.2% share
10,961g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
