Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 146 days ago
6 / 6 / 2
K / D / A
53.3%
Kill participation
444.5
Damage / min
11,344g
406.4 gold / min
25
9 placed · 1 cleared
191
6.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
2 / 4 / 6
30.8% KP
11,547
13.3% share
10,427g
176 CS · 6.3/m
BanaBeer#EUW2
Wukong · Jungle
2 / 3 / 12
53.8% KP
10,701
12.4% share
12,994g
217 CS · 7.8/m
LOL Yonko#EUW
Aurora · Mid
7 / 3 / 7
53.8% KP
27,080
31.3% share
12,203g
220 CS · 7.9/m
MetroArcher#EUW
Caitlyn · ADC
15 / 0 / 4
73.1% KP
27,741
32.1% share
17,889g
259 CS · 9.3/m
J1HUIV#000
Bard · Support
0 / 5 / 14
53.8% KP
9,473
10.9% share
7,850g
19 CS · 0.7/m
Red side
Defeatamedow#EUW22
Aatrox · Top
2 / 6 / 3
33.3% KP
20,886
23.6% share
9,394g
216 CS · 7.7/m
Sheiden#1234
Lee Sin · Jungle
6 / 6 / 2
53.3% KP
12,408
14% share
11,344g
191 CS · 6.8/m
TWTV Peng04#Yuqi
Ahri · Mid
5 / 2 / 5
66.7% KP
26,340
29.7% share
11,970g
282 CS · 10.1/m
Marty Hart#TD1
Senna · ADC
0 / 5 / 6
40% KP
11,296
12.8% share
9,780g
177 CS · 6.3/m
purplesky#234
Teemo · Support
2 / 7 / 7
60% KP
17,661
19.9% share
8,366g
81 CS · 2.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
