Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 146 days ago
18 / 5 / 11
K / D / A
59.2%
Kill participation
1,025.3
Damage / min
19,475g
674.3 gold / min
37
5 placed · 3 cleared
270
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjgkng153#9191
Yone · Top
5 / 8 / 7
48% KP
31,680
30.7% share
14,420g
247 CS · 8.6/m
Agurin#DND
Jarvan IV · Jungle
9 / 10 / 9
72% KP
19,841
19.3% share
13,504g
176 CS · 6.1/m
Relative#00002
Annie · Mid
4 / 8 / 5
36% KP
24,378
23.7% share
11,220g
241 CS · 8.3/m
SLENDOOOO#DAC
Draven · ADC
1 / 11 / 8
36% KP
11,826
11.5% share
12,547g
211 CS · 7.3/m
Roi DΣMON#EUW
Rek'Sai · Support
6 / 12 / 3
36% KP
15,335
14.9% share
11,621g
73 CS · 2.5/m
Red side
VictoryShinøre#EUW
Rumble · Top
2 / 7 / 16
36.7% KP
34,206
23.8% share
13,602g
187 CS · 6.5/m
Sheiden#1234
Jayce · Jungle
18 / 5 / 11
59.2% KP
29,613
20.6% share
19,475g
270 CS · 9.3/m
HighintheSky#EUW
Singed · Mid
4 / 2 / 17
42.9% KP
14,669
10.2% share
13,082g
199 CS · 6.9/m
ZYB gen4#KR01
Ezreal · ADC
20 / 4 / 14
69.4% KP
50,291
34.9% share
20,209g
241 CS · 8.3/m
Phanta#107
Pyke · Support
5 / 7 / 23
57.1% KP
15,143
10.5% share
11,030g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
