Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 144 days ago
12 / 7 / 6
K / D / A
43.9%
Kill participation
800
Damage / min
15,155g
461.1 gold / min
20
5 placed · 1 cleared
256
7.8 CS / min
Objective control
0
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDemente indigent#f14
Karma · Top
1 / 11 / 19
58.8% KP
15,873
13.6% share
10,130g
107 CS · 3.3/m
TWTV GODYR KHAN#UDYR
Udyr · Jungle
22 / 7 / 2
70.6% KP
40,173
34.4% share
21,501g
230 CS · 7/m
bro#han
Yasuo · Mid
2 / 8 / 6
23.5% KP
11,578
9.9% share
12,703g
287 CS · 8.7/m
ΚΤΕΛ Σπάρτης#23100
Brand · ADC
3 / 7 / 11
41.2% KP
25,517
21.8% share
14,721g
269 CS · 8.2/m
Qnoxs#17165
Senna · Support
6 / 8 / 14
58.8% KP
23,783
20.3% share
13,983g
38 CS · 1.2/m
Red side
DefeatMR PRINCE#ily12
Yone · Top
10 / 10 / 6
39% KP
38,171
27.1% share
17,029g
286 CS · 8.7/m
Sheiden#1234
Quinn · Jungle
12 / 7 / 6
43.9% KP
26,292
18.7% share
15,155g
256 CS · 7.8/m
kicktv Lymos123#4444
Qiyana · Mid
6 / 5 / 13
46.3% KP
28,254
20% share
14,266g
235 CS · 7.2/m
苦悩する蛇#Snake
Cassiopeia · ADC
8 / 7 / 15
56.1% KP
29,137
20.7% share
13,577g
216 CS · 6.6/m
Kral Batuuu#kral
Bard · Support
5 / 5 / 22
65.9% KP
19,078
13.5% share
10,450g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
