Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 144 days ago
9 / 6 / 16
K / D / A
54.3%
Kill participation
715.7
Damage / min
18,637g
483 gold / min
35
12 placed · 3 cleared
282
7.3 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnazo ga tokete#yuku
Aatrox · Top
9 / 11 / 9
50% KP
44,414
23.7% share
17,076g
315 CS · 8.2/m
Zefath#EUW
Shaco · Jungle
6 / 7 / 20
72.2% KP
45,244
24.1% share
15,588g
248 CS · 6.4/m
YoiYoimashe#GEN
Aurora · Mid
12 / 9 / 7
52.8% KP
39,292
21% share
16,985g
280 CS · 7.3/m
pericolo#EUW
Smolder · ADC
8 / 10 / 13
58.3% KP
46,412
24.8% share
18,125g
305 CS · 7.9/m
Divine#real7
Janna · Support
1 / 9 / 30
86.1% KP
12,107
6.5% share
11,757g
25 CS · 0.6/m
Red side
VictoryFlammos#FLM
Warwick · Top
4 / 10 / 17
45.7% KP
34,664
19.4% share
16,020g
249 CS · 6.5/m
Sheiden#1234
Lee Sin · Jungle
9 / 6 / 16
54.3% KP
27,615
15.5% share
18,637g
282 CS · 7.3/m
Tedch#NTNUI
Ahri · Mid
7 / 9 / 12
41.3% KP
27,693
15.5% share
16,005g
281 CS · 7.3/m
chöego#EUW
Ezreal · ADC
26 / 5 / 9
76.1% KP
75,271
42.2% share
27,871g
362 CS · 9.4/m
ScoobaTroopah#10000
Blitzcrank · Support
0 / 6 / 28
60.9% KP
13,052
7.3% share
11,749g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
