Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 142 days ago
5 / 9 / 6
K / D / A
52.4%
Kill participation
1,031
Damage / min
11,378g
411 gold / min
30
5 placed · 5 cleared
203
7.3 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatconqqoncconqqonc#conq
Malphite · Top
5 / 9 / 4
42.9% KP
16,052
16.5% share
9,665g
131 CS · 4.7/m
Sheiden#1234
Graves · Jungle
5 / 9 / 6
52.4% KP
28,541
29.3% share
11,378g
203 CS · 7.3/m
MATWMENO PETSAKI#FANGZ
Qiyana · Mid
1 / 9 / 5
28.6% KP
16,218
16.6% share
7,642g
128 CS · 4.6/m
twtv reljaeuw#2004
Seraphine · ADC
10 / 4 / 3
61.9% KP
29,806
30.6% share
15,898g
289 CS · 10.4/m
Ascendant#Raka
Soraka · Support
0 / 5 / 16
76.2% KP
6,808
7% share
8,111g
39 CS · 1.4/m
Red side
VictoryKassaBoostOnly1#Kassa
Sylas · Top
10 / 3 / 13
63.9% KP
27,755
25.2% share
12,262g
166 CS · 6/m
KAATAKURI#BBB
Aatrox · Jungle
4 / 5 / 10
38.9% KP
17,249
15.6% share
12,046g
203 CS · 7.3/m
Miralis Funesto#MH3U
Gwen · Mid
8 / 3 / 4
33.3% KP
26,047
23.6% share
15,591g
232 CS · 8.4/m
salut toi#tana
Twitch · ADC
13 / 7 / 2
41.7% KP
31,178
28.3% share
14,370g
201 CS · 7.3/m
difficult age#xdx
Janna · Support
1 / 3 / 22
63.9% KP
8,114
7.4% share
8,919g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
