Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 141 days ago
12 / 8 / 4
K / D / A
48.5%
Kill participation
1,044.4
Damage / min
14,635g
480.4 gold / min
14
8 placed · 0 cleared
203
6.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHOE LEE FAK#AMU
Pantheon · Top
8 / 4 / 8
34.8% KP
30,231
17% share
12,694g
176 CS · 5.8/m
6 x 7 ニ 67#6767
Cho'Gath · Jungle
7 / 3 / 11
39.1% KP
31,000
17.4% share
13,459g
221 CS · 7.3/m
Mietek#777
Syndra · Mid
10 / 8 / 10
43.5% KP
47,413
26.6% share
17,571g
264 CS · 8.7/m
Nightwing#crown
Aphelios · ADC
11 / 9 / 6
37% KP
48,493
27.2% share
16,691g
219 CS · 7.2/m
TF AON#TOTO
Pyke · Support
10 / 9 / 17
58.7% KP
21,164
11.9% share
12,839g
25 CS · 0.8/m
Red side
DefeatKoreanSoloLaner#EUW
Rumble · Top
1 / 11 / 9
30.3% KP
22,600
18.7% share
10,110g
209 CS · 6.9/m
TWTV DETDERT#12MAJ
Graves · Jungle
6 / 8 / 10
48.5% KP
25,514
21.1% share
12,977g
205 CS · 6.7/m
Sheiden#1234
Sylas · Mid
12 / 8 / 4
48.5% KP
31,818
26.3% share
14,635g
203 CS · 6.7/m
Moosey#Moosi
Tahm Kench · ADC
5 / 10 / 8
39.4% KP
15,176
12.6% share
11,691g
177 CS · 5.8/m
EU Kanavi#EUW
Bard · Support
9 / 9 / 15
72.7% KP
25,772
21.3% share
11,760g
62 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
