Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Veigar
Defeat
Ranked Solo/Duo · 141 days ago
11 / 3 / 6
K / D / A
54.8%
Kill participation
1,109.9
Damage / min
18,958g
527.8 gold / min
18
9 placed · 2 cleared
362
10.1 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQorath#40312
Naafiri · Top
3 / 8 / 5
44.4% KP
22,866
18.1% share
14,608g
289 CS · 8/m
TWTV DETDERT#12MAJ
Graves · Jungle
8 / 4 / 6
77.8% KP
38,551
30.5% share
19,368g
365 CS · 10.2/m
white peach#lingi
Sylas · Mid
2 / 4 / 7
50% KP
26,140
20.7% share
10,752g
193 CS · 5.4/m
Pareto Principle#ITA
Riven · ADC
4 / 9 / 6
55.6% KP
30,044
23.8% share
17,725g
322 CS · 9/m
Yasuraoka Hanabi#EUW
Karma · Support
1 / 6 / 13
77.8% KP
8,793
7% share
9,651g
21 CS · 0.6/m
Red side
DefeatTedch#NTNUI
Ornn · Top
2 / 4 / 12
45.2% KP
16,659
13.1% share
10,780g
225 CS · 6.3/m
Roi DΣMON#EUW
Rek'Sai · Jungle
2 / 8 / 10
38.7% KP
19,929
15.7% share
11,189g
186 CS · 5.2/m
Crappi#Zed
Zed · Mid
14 / 2 / 3
54.8% KP
45,059
35.5% share
19,735g
327 CS · 9.1/m
Sheiden#1234
Veigar · ADC
11 / 3 / 6
54.8% KP
39,863
31.4% share
18,958g
362 CS · 10.1/m
PoopSlayer#2552
Soraka · Support
2 / 1 / 20
71% KP
5,570
4.4% share
9,536g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
