Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 141 days ago
13 / 5 / 3
K / D / A
45.7%
Kill participation
1,415.8
Damage / min
16,023g
491.5 gold / min
24
5 placed · 4 cleared
263
8.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSheiden#1234
Akali · Top
13 / 5 / 3
45.7% KP
46,155
30.3% share
16,023g
263 CS · 8.1/m
Evildoom#EUWW
Bel'Veth · Jungle
6 / 6 / 5
31.4% KP
21,313
14% share
15,019g
243 CS · 7.5/m
TOG Woldjo#Yuri
K'Sante · Mid
7 / 7 / 9
45.7% KP
27,489
18.1% share
12,507g
207 CS · 6.3/m
ya no te extraño#lztm
Zeri · ADC
5 / 9 / 11
45.7% KP
37,768
24.8% share
14,207g
233 CS · 7.1/m
SingularityDOSS#FKEU
Elise · Support
4 / 7 / 8
34.3% KP
19,353
12.7% share
9,577g
22 CS · 0.7/m
Red side
VictoryQorath#40312
Naafiri · Top
7 / 10 / 6
39.4% KP
27,661
19.3% share
13,187g
209 CS · 6.4/m
KAATAKURI#BBB
Aatrox · Jungle
13 / 6 / 10
69.7% KP
41,577
29% share
16,509g
212 CS · 6.5/m
Pompaci ERO#POMPA
Ryze · Mid
5 / 5 / 12
51.5% KP
35,827
25% share
14,661g
261 CS · 8/m
Fana#10e
Lux · ADC
6 / 6 / 16
66.7% KP
23,287
16.2% share
15,356g
243 CS · 7.5/m
Demente indigent#f14
Bard · Support
2 / 8 / 17
57.6% KP
15,103
10.5% share
9,826g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
