Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 141 days ago
9 / 3 / 5
K / D / A
77.8%
Kill participation
825.5
Damage / min
14,163g
454.4 gold / min
33
17 placed · 0 cleared
228
7.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmid prio#lrnz
Gnar · Top
2 / 2 / 5
38.9% KP
15,617
14.5% share
12,279g
257 CS · 8.2/m
Sheiden#1234
Lee Sin · Jungle
9 / 3 / 5
77.8% KP
25,727
23.8% share
14,163g
228 CS · 7.3/m
MarioFdezZ#XDXD
Gwen · Mid
2 / 9 / 6
44.4% KP
33,265
30.8% share
12,598g
232 CS · 7.4/m
Akanania#1213
Ezreal · ADC
4 / 4 / 5
50% KP
25,839
23.9% share
13,121g
250 CS · 8/m
KiRKADELL#EPSTN
Janna · Support
1 / 3 / 8
50% KP
7,563
7% share
8,047g
33 CS · 1.1/m
Red side
VictoryReynor#2002
Ambessa · Top
4 / 5 / 1
23.8% KP
17,306
17.3% share
11,109g
228 CS · 7.3/m
severity seeker#EUW
Sylas · Jungle
5 / 2 / 9
66.7% KP
18,673
18.7% share
13,330g
221 CS · 7.1/m
qwefqwefqwfe#qwefq
Garen · Mid
4 / 6 / 6
47.6% KP
20,949
21% share
14,241g
289 CS · 9.3/m
IntAcc999#EUW
Lucian · ADC
7 / 3 / 5
57.1% KP
37,736
37.8% share
17,051g
309 CS · 9.9/m
difficult age#xdx
Milio · Support
1 / 2 / 16
81% KP
5,128
5.1% share
9,472g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
