Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 141 days ago
15 / 4 / 21
K / D / A
69.2%
Kill participation
993.4
Damage / min
16,828g
525.1 gold / min
26
14 placed · 1 cleared
223
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatreformedfemboy#Word
Katarina · Top
7 / 9 / 3
32.3% KP
35,483
25.1% share
14,384g
266 CS · 8.3/m
Serenity#2551
Shaco · Jungle
10 / 8 / 11
67.7% KP
36,120
25.5% share
15,764g
224 CS · 7/m
zwaker#T1WIN
Lissandra · Mid
5 / 5 / 6
35.5% KP
24,684
17.4% share
13,168g
273 CS · 8.5/m
SLENDOOOO#DAC
Draven · ADC
7 / 16 / 7
45.2% KP
31,954
22.6% share
14,869g
239 CS · 7.5/m
ALBANIAN#iLevi
Leona · Support
2 / 14 / 18
64.5% KP
13,401
9.5% share
9,426g
33 CS · 1/m
Red side
VictoryOLEG INSEC#OLEG
K'Sante · Top
11 / 5 / 9
38.5% KP
24,876
17.4% share
16,007g
273 CS · 8.5/m
Sheiden#1234
Lee Sin · Jungle
15 / 4 / 21
69.2% KP
31,839
22.3% share
16,828g
223 CS · 7/m
alix de souza#1453
Akali · Mid
8 / 4 / 11
36.5% KP
29,365
20.6% share
15,683g
287 CS · 9/m
2809200320062000#2809
Varus · ADC
16 / 7 / 12
53.8% KP
42,982
30.1% share
18,242g
291 CS · 9.1/m
Keria#CXS
Blitzcrank · Support
2 / 11 / 31
63.5% KP
13,792
9.7% share
10,120g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
