Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 140 days ago
1 / 6 / 0
K / D / A
9.1%
Kill participation
538.6
Damage / min
7,774g
302.3 gold / min
29
11 placed · 1 cleared
178
6.9 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryG2 Hans Sama#12838
Vayne · Top
4 / 2 / 4
32% KP
15,431
16.7% share
10,218g
209 CS · 8.1/m
TWTV DETDERT#12MAJ
Kha'Zix · Jungle
4 / 2 / 4
32% KP
12,090
13.1% share
11,328g
215 CS · 8.4/m
Nano#AFW
Akali · Mid
8 / 1 / 6
56% KP
22,506
24.4% share
10,890g
238 CS · 9.3/m
karakoram2727#V8x3
Ezreal · ADC
7 / 3 / 4
44% KP
20,446
22.2% share
12,355g
210 CS · 8.2/m
MID#MMMM
Vel'Koz · Support
2 / 3 / 13
60% KP
21,657
23.5% share
7,958g
31 CS · 1.2/m
Red side
DefeatSheiden#1234
Jayce · Top
1 / 6 / 0
9.1% KP
13,852
19.1% share
7,774g
178 CS · 6.9/m
TOG Woldjo#Yuri
Rek'Sai · Jungle
4 / 4 / 4
72.7% KP
12,592
17.4% share
10,176g
153 CS · 5.9/m
Nem#Ag0ny
Viktor · Mid
3 / 4 / 1
36.4% KP
18,271
25.2% share
9,177g
209 CS · 8.1/m
KC NEXT ADKING#EUW
Sivir · ADC
3 / 3 / 4
63.6% KP
21,445
29.6% share
12,569g
275 CS · 10.7/m
Gonzo#2843
Karma · Support
0 / 8 / 4
36.4% KP
6,270
8.7% share
6,007g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
