Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 139 days ago
14 / 1 / 11
K / D / A
78.1%
Kill participation
1,364.5
Damage / min
14,705g
619.2 gold / min
27
13 placed · 1 cleared
190
8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClosing Night#1212
Teemo · Top
1 / 4 / 4
15.6% KP
18,371
19.9% share
10,165g
230 CS · 9.7/m
Sheiden#1234
Lee Sin · Jungle
14 / 1 / 11
78.1% KP
32,406
35% share
14,705g
190 CS · 8/m
Kyllingmannen#KFC
Naafiri · Mid
3 / 6 / 6
28.1% KP
12,226
13.2% share
8,513g
146 CS · 6.1/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
14 / 2 / 5
59.4% KP
22,798
24.6% share
14,875g
224 CS · 9.4/m
Ascendant#Raka
Soraka · Support
0 / 1 / 28
87.5% KP
6,738
7.3% share
8,490g
20 CS · 0.8/m
Red side
DefeatTwTv SharonMirza#99999
Akali · Top
6 / 4 / 0
42.9% KP
16,998
24.9% share
11,228g
215 CS · 9.1/m
closerın oğlu#kral
Ambessa · Jungle
1 / 7 / 4
35.7% KP
8,277
12.1% share
9,075g
172 CS · 7.2/m
手差距#CCC
Draven · Mid
5 / 7 / 1
42.9% KP
21,242
31.1% share
10,699g
189 CS · 8/m
triponcyanide123#saily
Smolder · ADC
2 / 7 / 2
28.6% KP
11,221
16.5% share
10,320g
181 CS · 7.6/m
LiL TommyG#EUW
Bard · Support
0 / 7 / 8
57.1% KP
10,468
15.3% share
7,006g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
