Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 139 days ago
10 / 3 / 12
K / D / A
81.5%
Kill participation
643.7
Damage / min
18,541g
495.3 gold / min
43
21 placed · 2 cleared
273
7.3 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSzustki#666
Gragas · Top
1 / 2 / 9
47.6% KP
18,984
17.3% share
12,365g
275 CS · 7.3/m
REQUIEMFORADREAM#HECA
Hecarim · Jungle
3 / 5 / 4
33.3% KP
18,260
16.6% share
15,280g
348 CS · 9.3/m
reformedfemboy#Word
Katarina · Mid
12 / 9 / 4
76.2% KP
39,994
36.3% share
18,386g
262 CS · 7/m
Tracer#XM2
Ashe · ADC
4 / 7 / 4
38.1% KP
17,862
16.2% share
14,763g
308 CS · 8.2/m
Targamas#5555
Seraphine · Support
1 / 4 / 13
66.7% KP
14,935
13.6% share
10,265g
52 CS · 1.4/m
Red side
VictoryCreepano#gfghs
Varus · Top
0 / 2 / 10
37% KP
23,926
18.7% share
15,760g
342 CS · 9.1/m
Sheiden#1234
Lee Sin · Jungle
10 / 3 / 12
81.5% KP
24,097
18.8% share
18,541g
273 CS · 7.3/m
Thomas1ve#8251
Syndra · Mid
4 / 3 / 10
51.9% KP
27,681
21.6% share
17,224g
335 CS · 8.9/m
Ryuk#adc
Yunara · ADC
10 / 7 / 12
81.5% KP
39,824
31.1% share
22,939g
373 CS · 10/m
Sayaleroguille#AZE
Nautilus · Support
3 / 6 / 18
77.8% KP
12,712
9.9% share
11,389g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
