Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 139 days ago
9 / 7 / 12
K / D / A
45.7%
Kill participation
646.4
Damage / min
15,251g
420.5 gold / min
43
20 placed · 2 cleared
200
5.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJglersArePigs#jork
Zed · Top
5 / 11 / 9
34.1% KP
28,580
17.6% share
14,922g
226 CS · 6.2/m
Michiel deRuyter#NLNLN
Naafiri · Jungle
4 / 12 / 18
53.7% KP
28,110
17.3% share
15,452g
212 CS · 5.8/m
twtv kaiitania#kait
Kassadin · Mid
13 / 4 / 12
61% KP
48,710
30.1% share
20,213g
281 CS · 7.7/m
violetta core#1943
Kalista · ADC
17 / 9 / 8
61% KP
41,805
25.8% share
23,942g
343 CS · 9.5/m
Theocacs#EUW
Rell · Support
2 / 10 / 33
85.4% KP
14,869
9.2% share
12,178g
18 CS · 0.5/m
Red side
Defeatbro#han
Yone · Top
10 / 7 / 8
39.1% KP
35,353
23.7% share
15,983g
281 CS · 7.7/m
Sheiden#1234
Lee Sin · Jungle
9 / 7 / 12
45.7% KP
23,444
15.7% share
15,251g
200 CS · 5.5/m
Lalle#Lalle
Anivia · Mid
3 / 5 / 13
34.8% KP
25,838
17.3% share
13,833g
258 CS · 7.1/m
Ryuk#adc
Yunara · ADC
17 / 10 / 9
56.5% KP
51,605
34.5% share
23,118g
317 CS · 8.7/m
Eska#ADC
Karma · Support
7 / 12 / 18
54.3% KP
13,241
8.9% share
12,249g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
