Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 138 days ago
15 / 6 / 15
K / D / A
78.9%
Kill participation
1,144.3
Damage / min
18,885g
583.2 gold / min
44
7 placed · 5 cleared
245
7.6 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV Guli#00000
Renekton · Top
5 / 7 / 14
50% KP
29,919
19.1% share
13,873g
231 CS · 7.1/m
Sheiden#1234
Graves · Jungle
15 / 6 / 15
78.9% KP
37,055
23.7% share
18,885g
245 CS · 7.6/m
iwanan#7596
Aurora · Mid
13 / 2 / 16
76.3% KP
45,764
29.3% share
15,451g
234 CS · 7.2/m
Creepano#gfghs
Senna · ADC
5 / 5 / 17
57.9% KP
36,234
23.2% share
16,048g
256 CS · 7.9/m
yuukiyuukster#yuuki
Leona · Support
0 / 7 / 25
65.8% KP
7,418
4.7% share
9,737g
43 CS · 1.3/m
Red side
Defeatbro#han
Yone · Top
5 / 9 / 6
40.7% KP
35,309
24% share
12,423g
270 CS · 8.3/m
Kaboom#EUW1a
Sejuani · Jungle
4 / 7 / 12
59.3% KP
19,374
13.2% share
11,666g
184 CS · 5.7/m
Miralis Funesto#MH3U
Gwen · Mid
10 / 9 / 6
59.3% KP
44,933
30.5% share
16,094g
186 CS · 5.7/m
BACKSHOT LANDER#TWINK
Ezreal · ADC
7 / 5 / 8
55.6% KP
34,991
23.8% share
15,417g
244 CS · 7.5/m
Kaori#EUW33
Braum · Support
1 / 8 / 20
77.8% KP
12,632
8.6% share
9,384g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
