Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 136 days ago
13 / 5 / 11
K / D / A
60%
Kill participation
960.1
Damage / min
16,946g
500.9 gold / min
50
17 placed · 5 cleared
238
7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGlorpmeister#Jenax
Pantheon · Top
6 / 7 / 15
52.5% KP
29,990
18.2% share
14,793g
228 CS · 6.7/m
Sheiden#1234
Lee Sin · Jungle
13 / 5 / 11
60% KP
32,485
19.8% share
16,946g
238 CS · 7/m
twtv laabuk#0124
Viktor · Mid
11 / 4 / 16
67.5% KP
57,232
34.8% share
16,926g
281 CS · 8.3/m
ThiBee#00000
Caitlyn · ADC
8 / 7 / 12
50% KP
31,336
19.1% share
17,158g
247 CS · 7.3/m
Xrusi kai Kafes#444
Bard · Support
2 / 8 / 21
57.5% KP
13,422
8.2% share
10,172g
18 CS · 0.5/m
Red side
DefeatNothing much#EUW
Varus · Top
4 / 11 / 7
35.5% KP
32,780
25.5% share
12,319g
239 CS · 7.1/m
KAATAKURI#BBB
Aatrox · Jungle
7 / 8 / 10
54.8% KP
26,624
20.7% share
14,294g
225 CS · 6.7/m
YoiYoimashe#GEN
Aurora · Mid
10 / 10 / 5
48.4% KP
28,238
22% share
14,542g
234 CS · 6.9/m
Évangelyne#BELGE
Brand · ADC
7 / 5 / 14
67.7% KP
32,119
25% share
15,822g
277 CS · 8.2/m
kiss the bush#S2XXX
Nautilus · Support
3 / 6 / 18
67.7% KP
8,877
6.9% share
10,013g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
